And while Velvet’s backstory makes some kind of sense, the reasons for her to hook up with all her almost-but-not-entirely-evil allies is rarely very convincing. The voice-acting is similarly mediocre, with the same old voices you will have heard in dozens of other games – although you can switch to the Japanese voice track if you want. The problem is that the dialogue isn’t able to make the most of the set-up (even though the translation seems pretty good), and the script never rises above average. They are evil, or at least most of them are, but they’re out for revenge, not world conquest. The story is the usual demon invasion nonsense (this is a prequel to 2015’s Tales Of Zestiria, but set so far in the past that the fact is largely irrelevant), but what makes it interesting is that the characters you control are neither the good guys nor the main villains. So it still ticks almost every box on the cliché checklist. The main character doesn’t have amnesia, but there is an annoying little mascot character and you start the game waking up from bed. In many respects it’s just a by-the-numbers example of both the franchise itself and the genre in general: the real-time combat (one of the main distinguishing features of the series) is largely the same as always, the melodramatic writing is as bad as ever, and it all goes on for far too long. To be fair, Tales Of Berseria was originally released in Japan last August, so the fact that it’s the first major Japanese role-player to be released in the West after Final Fantasy XV is just an accident of the release schedules.
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